“The triumph of anything is a matter of organization. If there are such things as angels, I hope that they are organized along the lines of the Mafia.”
― Kurt Vonnegut
Fantastic literature is filled with powerful organizations both noble and sinister, from the Jedi to the Illuminati. But this can often be difficult to replicate in gaming situations. Organizations become either over-generalized and amorphous, or single-issue zealots without nuance.
And while many game systems offer mechanical systems for gauging an organizations influence, resources, and prominence, we are more interested in creating organizations that make sense within your game-worlds. Organizations that can drive storylines and provide reasons fro your players to interact with them.