
Class Consciousness: The Wizard
“Sorcery is a sword without a hilt. There is no safe way to grasp it.” ― George R.R. Martin On the surface, it would seem, it should be quite easy to replicate the structures of a class-based “magic-user” in a…
“Sorcery is a sword without a hilt. There is no safe way to grasp it.” ― George R.R. Martin On the surface, it would seem, it should be quite easy to replicate the structures of a class-based “magic-user” in a…
“In the war of magic and religion, is magic ultimately the victor? Perhaps priest and magician were once one, but the priest, learning humility in the face of God, discarded the spell for prayer.” ― Patti Smith Of all the…
This thief was an artist of theft. Other thieves merely stole everything that was not nailed down, but this thief stole the nails as well.” ― Terry Pratchett, Sourcery As we discussed in the previous Class Consciousness entry on…
Every class, as a class, is almost sure to have more defects than qualities. As soon as you put men together, they somehow sink, corporatively, below the level of the worst of the individuals composing it. ― Aleister Crowley, Magick…
I’ve also regarded a sense of humor as one of the most important things on a big expedition. When you’re in a difficult or dangerous situation, or when you’re depressed about the chances of success, someone who can make you…
“Well, I’m back” — Samwise Gamgee It has been several months since there has been any activity on this blog, and for that we are sorry, But there was a reason for it. When we began this project, it…
“Just as a puppy can be more of a challenge than a gift, so too can the holidays.” — John Clayton Like many game masters, we at the Aerie have been thinking about the holidays. Not only the real-world holidays…
“As a kid, I lived in a fantasy world. I used to believe ants could talk. Not once did they say thank you.” —Willard Wigan I think many of us create and play fantasy role-playing games as an escape from…
“Ours is a culture and a time immensely rich in trash as it is in treasures.” ― Ray Bradbury, Zen in the Art of Writing Creating cities for fantasy games is a complex process that requires you balance several different…
“What strange phenomena we find in a great city, all we need do is stroll about with our eyes open. Life swarms with innocent monsters.” ― Charles Baudelaire Perhaps not as much as haunted ruins or mysterious towers, but…