Welcome to the Imaginaerie

Familiarity breeds context:
Adding flavor and function to a PCs animal friends


“Until one has loved an animal, a part of one’s soul remains unawakened.”

― Anatole France

Fantasy literature and folklore are filled with tales of wizard’s with small companions, whispering secrets to them or spying on their enemies. And many games have tried to replicate the idea, some more successfully than others. A familiar — or any animal companion — should be a valued companion and aid, but not a separate character on par with PC itself.

To create a system for these creatures in the Fantasy Trip, we wanted to be flexible to the varieties presented in different stories and balance the power the offer with the cost. A familiar should be available at character creation or after, and should have the ability to grow as the wizard increases in power.

We chose to make it a Talent rather than a spell to accommodate heroes with animal sidekicks as well. Wizards gain added benefits from this bond, and that is reflected in the additional cost.


Read more and join the discussion here.


Latest Poll: 5/23/19

Now that we have the shiny new edition in our hands, how are you playing the Fantasy Trip?

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