Welcome to the Imaginaerie
Confronting your demons, and making them work for you.
“He who does not see the angels and devils in the beauty and malice of life
will be far removed from knowledge, and his spirit will be empty of affection.”
– Khalil Gibran
The lack of gods or any divine power is one of the defining characteristics of the Fantasy Trip and — to us at least — one of its greatest strengths. There will always be entities more powerful than the PCs, but the idea of actual gods involving themselves in the campaign can make the players’ own actions seem insignificant.
What it does have is demons — tremendously powerful creatures from another plane with inexplicable agendas and the ability to alter reality on a whim. With the possible exception of the most ancient dragons, they are the strongest creatures that can be encountered, and any dealings with them should not be entered lightly. Nothing else in the game is quite so godlike.
Also, in TFT demons are not the servitors of any greater evil. Nor are they even described as evil. Hideous, yes, not but evil. Merely tremendously powerful beings from another plane. While this is not how games like D&D and its descendants describe gods, it does resemble the ‘gods’ of a lot of the sword and sorcery literature that inspires RPGs.
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