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The darkness and the wight: A look at the lives of shadowights

“The eye is always caught by light, but shadows have more to say.”

– Gregory Maguire

 

With skin tones ranging from ashen grey to coal-black, and thin, cadaverous builds, it is small wonder that the shadowights are often mistaken for creatures of unlife. But this is in no way true and is a source of much anger among their kind.

In fact, they are as alive as any of the sapient races and live their lives in much the same way. But they are infused with the stuff of shadow and shun the surface world in favor of deep caves and great underground earthworks. They rebuke the idea that they were somehow created by magic — by either Mnorens or some other wizard — and believe they were created at the same time as the sun-scorched peoples.

Shadowight PCs can be playable (ITL, p. 82), but they run greater risks than standard races. It might be better to start them at IQ10 rather than 8, and give them the full 8 points to distribute. They might have access to some of the specialized tools and weapons of their people, but they would still have to pay with silver or XP to gain them. They make poor combatants, but might excel at stealth or wizardry.

 

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