IQ Requirement | Talent | Cost | Description | Prerequisite |
---|---|---|---|---|
IQ7 | Brawling | 1 | Experience with unscientific bar fighting, friendly or otherwise. | |
IQ7 | Carousing | 1 | It would not be wrong to think of this talent as Courtly Graces for taverns. | |
IQ7 | Knife | 1 | Ability to use all types of knife. | |
IQ7 | Sword | 2 | Ability to use all swords, including Knife. Cost is one if you have Knife. | |
IQ7 | Ax/Mace | 2 | Ability to use all axes, maces, and hammers. | |
IQ7 | Pole Weapons | 2 | Ability to fight with all pole weapons. | |
IQ7 | Bow | 2 | Ability to use longbow, horse bow, short bow, and other “draw” bows, and the sling. | |
IQ7 | Crossbow | 1 | Ability to use the heavy and light crossbow. | |
IQ7 | Shield | 1 | Ability to use a shield properly. | |
IQ8 | Area Knowledge | 1 | Familiarity with a specific area. | |
IQ8 | Blowgun | 1 | Use of the blowgun | |
IQ8 | Boating | 1 | Ability to use a small rowboat, canoe, sailboat, raft, etc., skillfully. | |
IQ8 | Bola | 1 | Use of the bola | Thrown Weapons |
IQ8 | Boomerang | 1 | Use of the boomerang | Thrown Weapons |
IQ8 | Cestus | 1 | Use of the cestus | |
IQ8 | Guns | 2 | Ability to use and maintain known types of gunpowder weapons. | |
IQ8 | Horsemanship | 1 | The ability to deal with horses | |
IQ8 | Lasso | 1 | Use of the lasso | |
IQ8 | Literacy | 1 | Ability to read and write all the languages that you know. | |
IQ8 | Mundane Talents: Menial | 1 | Farmer, Beekeeper, Butcher, Carpenter, Dancer, Draper, Fisherman, Gardener, Handyman, Miner, Scribe, Tailor, Tanner, Woodcarver. | |
IQ8 | Mundane Talents: Simple | 2 | Administrator, Baker, Brewer, Cook, Herald, Jeweler, Joiner, Leatherworker, Potter, Sculptor, Vintner, Weaver. | |
IQ8 | Mundane Talents: Professional | 3 | Artist/Calligrapher, Astrologer, Lawyer | |
IQ8 | Net and Trident | 1 | Use of net and trident | Pole Weapons |
IQ8 | Nunchuks | 1 | Use of the nunchuks | |
IQ8 | Quarterstaff | 1 | Use of the quarterstaff | |
IQ8 | Quick-Draw Weapon | 1 | Go directly from “weapon in scabbard” to “weapon ready.” | Appropriate Weapon talent |
IQ8 | Running | 2 | Add 2 to his/her MA when wearing leather or lighter armor. | |
IQ8 | Seamanship | 1 | Ability to act as an ordinary seaman. | |
IQ8 | Sex Appeal | 1 | Ability to charm the opposite sex. | |
IQ8 | Sha-ken | 1 | Useo of the sha-ken | Thrown Weapons |
IQ8 | Spear Thrower | 1 | Use of the spear-thrower | Either Pole Weapons or Thrown Weapons |
IQ8 | Swimming | 1 | General swimming ability. | |
IQ8 | Thrown Weapons | 2 | +2 DX bonus whenever he throws something. | |
IQ8 | Whip | 1 | Use of the whip | |
IQ9 | Acute Hearing | 2 | Sense walls, obstructions, and living beings by sound | |
IQ9 | Alertness | 2 | Use 1 less die when searching for hidden things. 3d/IQ to nitice ambush | |
IQ9 | Animal Handler | 2 | The ability to make friends with “normal” animals. | |
IQ9 | Bard | 2 | Ability to sing and/or play a musical instrument. | |
IQ9 | Charisma | 2 | This talent gives you an automatic +l on all reaction rolls. | |
IQ9 | Climbing | 1 | Rock-climbing or mountain-climbing experience. | |
IQ9 | Detect Traps | 2 | Roll 2 fewer dice when looking for any trap | |
IQ9 | Diving | 1 | A character with Diving is a skilled and confident swimmer | Swimming |
IQ9 | Driver | 1 | Ability to drive a wagon, cart, chariot, etc. | |
IQ9 | Missile Weapons | 1 | A high degree of skill with missile weapons | |
IQ9 | Pickpocket | 1 | Roll 3 dice vs. DX to pick a pocket or steal a purse. | |
IQ9 | Priest | 1 | This is the ability to act as a priest of the religion of your. | |
IQ9 | Recognize Value | 1 | Ability to tell whether a thing has worth. | |
IQ9 | Silent Movement | 2 | A figure with this ability can walk so quietly that she cannot be heard. | |
IQ9 | Streetwise | 1 | Ability to get around the “mean streets.” | |
IQ9 | Toughness | 2 | +1AD. You may take this talent twice. | |
IQ10 | Acrobatics | 2 | An acrobat is trained in keeping his balance, recovering from falls, etc. | DX 12 |
IQ10 | Armourer | 1 | Build and maintain ordinary weapons and armor | |
IQ10 | Business Sense | 2 | General knowledge of business, trading, etc. | |
IQ10 | Diplomacy | 1 | Allows a character to attempt to talk to a member of a hostile race without an automatic penalty on the reaction roll. | |
IQ10 | Engineer | 2 | Ability to build, maintain, and effectively use all siege engines. | |
IQ10 | Mimic | 1 | Ability to reproduce any voice, accent. | |
IQ10 | Naturalist | 2 | Knows about herbs, animals, etc | |
IQ10 | Poet | 1 | Ability to write poetry. | Either Bard or Literacy |
IQ10 | Remove Trap | 1 | Ability to remove traps | Detect Traps |
IQ10 | Shield Expertise | 2 | A high degree of trained ability with the shield. | |
IQ10 | Tracking | 1 | Tell accurately what has passed within the last day | |
IQ10 | Unarmed Combat I | 1 | Basic martial arts, similar to judo, karate, la savate, etc. | |
IQ11 | Architect/Builder | 1 | Ability to design and build buildings, castles, labyrinths, etc | |
IQ11 | Courtly Graces | 1 | This is the ability to pick up court manners and protocol | |
IQ11 | Detect Lies | 2 | Ability to tell when a humanoid type is lying. | |
IQ11 | Expert Horsemanship | 2 | Break wild horses and other riding animals | Horsemanship |
IQ11 | Fencer | 3 | Equivalent of Weapon Expertise, specifically for the fencing weapons. | DX 13 |
IQ11 | Goldsmith | 2 | Ability to work with gold, silver, jewels, etc. | Recognize Value |
IQ11 | Locksmith | 1 | Ability to open locks. | |
IQ11 | Master Pickpocket | 1 | You roll 1 fewer dice to pick any pocket. | Pickpocket talent and DX 14 |
IQ11 | Mechanician | 2 | A builder of mechanical gadgets. | |
IQ11 | Physicker | 2 | A Physicker can heal up to 2 new points of damage. | |
IQ11 | Shipbuilder | 2 | Ability to construct any type of water-going vessel. Seamanship. | |
IQ11 | Tactics | 1 | The ability to guess what the enemy will do. | |
IQ11 | Two Weapons | 2 | This is the knowledge of the Florentine style of fighting | |
IQ11 | Unarmed Combat II | 1 | As U.C. but more advanced | UC I and DX 11 |
IQ11 | Vet | 2 | Just like the Physicker talent, but for use on animals. | |
IQ11 | Weapon Expertise | 3 | Bonus to hit, defend and make a shrewd blow. | Appropriate Weapon talent and DX 12 |
IQ11 | Woodsman | 1 | A Woodsman is knowledgeable at “living off the land.” | Naturalist |
IQ11 | Writing | 1 | The ability to write in a clear and concise manner. | Literacy |
IQ12 | Assess Value | 1 | Lets you look at any object and determine its value. Recognize Value. | |
IQ12 | Captain | 2 | .The ability to command a large vessel on an extended voyage. | Seamanship |
IQ12 | Expert Naturalist | 2 | An Expert can recognizing creature, monsters and beasts. | Naturalist |
IQ12 | Master Armourer | 2 | A high degree of smithcraft. | Armourer |
IQ12 | Stealth | 2 | The ability to move inconspicuously. | Silent Movement |
IQ12 | Unarmed Combat III | 2 | As U.C. II, but more advanced. | UC II and DX 12 |
IQ12 | Ventriloquist | 1 | Ability to “throw” your voice. | |
IQ13 | Chemist | 3 | A Chemist knows chemical formulas and can make them. | |
IQ13 | Master Fencer | 3 | Weapon Mastery, specifically for the fencing weapons | Expert Fencer and DX 14 or more |
IQ13 | Master Mechanician | 2 | A person with this talent is a natural gadgeteer | Literacy |
IQ13 | Scholar | 3 | Can teach, research, etc., and will receive respect in all civilized areas. | Literacy |
IQ13 | Strategist | 2 | Knowledge of military history, theory, and practice. | Tactics |
IQ13 | Unarmed Combat IV | 3 | As U.C. III, but more advanced | UC III, DX 13 and ST 11 |
IQ13 | Weapon Mastery | 3 | Mastery with a single weapon with bonus to hit, defend and disarm. | Appropriate Weapon expertise and DX 14 |
IQ14 | Alchemy | 3 | Knows alchemical formulas and make them. | |
IQ14 | Disguise | 2 | The ability to impersonate others. | |
IQ14 | Master Bard | 2 | A Master Bard can sing very well, play all manner of musical instruments, and compose songs and poetry. | Bard |
IQ14 | Master Physicker | 2 | A Master Physicker can heal 3 damage. | Physicker |
IQ14 | Theologian | 2 | Like Priest, except more so. | Priest |
IQ14 | Unarmed Combat V | 4 | Mastery of martial arts. | UC IV, DX 14, and ST 12 |