“Civilization is a race between disaster and education.”
— H.G. Wells
Following the conversations across Facebook and the web, it seems that those who don’t carve out complete continents and ages of history before they unleash players into their creations like to keep it small. So let’s do that.
The idea here is to create a ‘starting point’. Like a player who comes to a first session with a fully fleshed out backstory featuring years of adventures, great deeds, and tragic mishaps; you don’t want to create a starting village that is already at the end of its story. You want just enough to fire the players’ curiosity and encourage them to explore further.