City Slicker Series: Realism

“Ours is a culture and a time immensely rich in trash as it is in treasures.”

― Ray Bradbury, Zen in the Art of Writing

farmCreating cities for fantasy games is a complex process that requires you balance several different aspects. You want them to seem believable, and at the same time fantastic. You want them to vibrant, open, and intriguing — but they still need to serve the overall plot thread of the game. Much more than dungeon or a wilderness encounter, urban environments require a lot more juggling on the GM’s part. For this installment, lets just talk about the realistic elements that can help make your cities relatable to players.

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